Service to track different information for Free Companies (guilds), PvP Teams, Linkshells (chat groups) and individual characters for Final Fantasy XIV online game developed and published by Square Enix. Utilizes data grabbed from official Lodestone with special parser.
Service has an official thread on Lodestone forum.
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If you own this character account, and do not want to share the data, you can change private settings on Lodestone, and a private flag will be applied on next update, preventing any further updates, hiding all details of the profile and applying noindex tag to the page. Visiting the page every 24 hours can help prioritize the update, but generally it happens within minutes. Once it's applied, you will see appropriate message. Note, that you may need to force-refresh the page (clear browser cache) to see the change. This also does not imply instant removal of the page from Google search results, and link to profile may still be present on groups' pages (same as with Lodestone).
General
Maxine Vederol, a.k.a "House Fortemps Knight", is a female Miqo'te of Keeper of the Moon clan, registered in the database on with 15046536 for ID.
Born on 13th Sun of the 5th Umbral Moon under protection of Althyk, the Keeper.
Currently is resident of Limsa Lominsa, Vylbrand on Diabolos of Crystal.
Reached rank of Storm Captain in Maelstrom Grand company.
Last interview was conducted on .
This is what adventurer had to say during it:
This is what The Hitchhiker’s Guide to the Galaxy has to say on the subject of flying: There is an art, or, rather, a knack to flying. The knack lies in learning how to throw yourself at the ground and miss. Pick a nice day and try it. All it requires is simply the ability to throw yourself forward with all your weight, and the willingness not to mind that it's going to hurt.
That is, it's going to hurt if you fail to miss the ground. Most people fall to miss the ground, and if they are really trying properly, the likelihood is that they will fail to miss it fairly hard. Clearly, it is the second part, the missing, which presents the difficulties.
One problem is that you have to miss the ground accidentally. It's no good deliberately intending to miss the ground because you won't. You have to have you attention suddenly distracted by something else when you're halfway there, so that you are no longer thinking about falling, or about the ground, or about how much it's going to hurt if you fail to miss it.
It is notoriously difficult to prize your attention away from these three things during the split second you have at your disposal. Hence most people's failure, and their eventual disillusionment with this exhilarating and spectacular sport. If, however, you are lucky enough to have your attention momentarily distracted at the crucial moment by, say, a gorgeous pair of legs (tentacles, pseudopodia, according to phyllum and/or personal inclination) or a bomb going off in your vicinity, or by suddenly spotting an extremely rare species of beetle crawling along a nearby twig, then in your astonishment you will miss the ground completely and remain bobbing just a few inches above it in what might seem to be a slightly foolish manner. This is a moment for superb and delicate concentration.
Bob and float, bob and float. Ignore all considerations of your own weight and simply let yourself waft higher. Do not listen to what anybody says to you at this point because they are unlikely to say anything helpful. They are most likely to say something along the lines of "Good God, you can't possibly be flying!"
It is vitally important not to believe them or they will suddenly be right.
Waft higher and higher. Try a few swoops, gentle ones at first, then drift above the treetops breathing regularly.