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Service to track different information for Free Companies (guilds), PvP Teams, Linkshells (chat groups) and individual characters for Final Fantasy XIV online game developed and published by Square EnixSquare Enix. Utilizes data grabbed from official LodestoneLodestone with special Githubparser.

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Kishiko Mint
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General

Kishiko Mint, a.k.a "Allthoughts", is a female Hyur of Midlander clan, registered in the database on with 40212111 for ID.

Born on 29th Sun of the 4th Umbral Moon under protection of Nymeia, the SpinnerNymeia, the Spinner.

Currently is resident of Ul'dahUl'dah, Thanalan on Gilgamesh of Aether.

Reached rank of Flame CaptainFlame Captain in Immortal Flames Grand company.

Last interview was conducted on . This is what adventurer had to say during it:

Why DRK needs its 1200 MP per minute back:
TBN has a cooldown of 15s, and cost of 3 000 MP, using it on cooldown costs 12 000 MP per minute.
DRK generates approximately 10 800 MP per minute, meaning TBNs cooldown can't be sustained.
Optimizing MP on DRK revolves around spending 5 edges during the 2m burst, aided by the use of prior TBN, to carry that 5th edge inside of buffs. With 21 600 MP over 2m (subtract 5 x 3 000 = 15 000 for 6 600 leftover) that only leaves room for 2 more MP damage spenders between the 2m burst.
To ensure you maintain Darkside for your 2m window, the 2 damage spenders between burst must be spent with less than 30s of Darkside remaining.
This makes defensive use of TBN inflexible, as fight timings may provide opportunities to use TBN while you are already holding on to Dark Arts. This forces you to either: spend Dark Arts early so that TBN doesn't overwrite it, causing you to later drop Darkside as a result - or simply not use TBN at all, detracting from its strength as a spammable defensive cooldown.

Why Blood Weapon can stay at 3 stacks:
Prior to DT, the Blood generation on DRK was 340 over the course of 2m. Losing 40 gauge from Blood Weapon, puts us at a perfectly aligned 300, and with the removal of cost on Living Shadow, is a net gain after its unlock at Lv80. Cutting down from 5 to 3 stacks of Blood Weapon was a change intended for Blood Gauge, without appreciating DRKs previously perfect MP balance.

So where could the extra 1200 MP per minute come from?
If there is one thing that always bothered me about DRK, it was the fact that Carve and Spit "Delivers a threefold attack" that only hits once, while other threefold attacks such as Dream within a Dream on NIN, or Triple Trident for BLU, hit 3 separate times. Consider now if Carve and Spit hit 3 separate times, restoring MP with each hit, granting 2 additional gains of 600 MP, for 1200 MP total...

TBN and self sustain - some wishful thinking:
It seems the majority of discontent centers around dungeons, where the full value of TBN is difficult to capitalize on. Though DRK has the MP for as many as 4 TBN per pull, a cooldown of 15s makes it hard to fully utilize, requiring 45s total just to press the button that many times, disregarding whether or not you have sufficient time or incoming damage to consistently break each TBN.
So what if breaking TBN reduced the recast time by 7s? Bringing out its strength in high sustained damage like dungeon pulls, providing up to 100% of max hp in ignored healing during the first 24s, which I believe firmly competes with WAR.
TBN can be annoying about not returning Dark Arts, but removing it entirely would remove the 2m optimization, and plain feels wrong. Splitting the shield however, 15/10, or even 20/5, would prevent this frustrating near miss scenario, while still rewarding proper usage of the skill.

Affiliations

Last achievements

Total points: 11780

Job affinities

JobLevelLast change
AlchemistAlchemist70
ArmorerArmorer70
AstrologianAstrologian70
BardBard70
Black MageBlack Mage70
BlacksmithBlacksmith70
Blue MageBlue Mage70
BotanistBotanist70
CarpenterCarpenter70
CulinarianCulinarian70
DancerDancer0
Dark KnightDark Knight70
DragoonDragoon70
FisherFisher70
GoldsmithGoldsmith70
GunbreakerGunbreaker0
LeatherworkerLeatherworker70
MachinistMachinist70
MinerMiner70
MonkMonk70
NinjaNinja70
PaladinPaladin70
PictomancerPictomancer0
ReaperReaper0
Red MageRed Mage70
SageSage0
SamuraiSamurai70
ScholarScholar70
SummonerSummoner70
ViperViper0
WarriorWarrior70
WeaverWeaver70
White MageWhite Mage70
Total:1890