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DOTA: Dragon's Blood
Simbiat
Simbiat

Episode 5:

Pacing, music and art are good, but I still find its world-building quite a bit lacking. Not that it does not tell any lore, no, but more that the lore being told is too shallow (lack of depth). It's clear that the team is betting on action, rather than on a good story. And the thing is, to get deeper lore they would need to slow down... I guess they're afraid of that? I mean, it can be hard to maintain balance that way.