![Simbiat](/assets/images/avatars/e0/93/b1/e093b19da2658e0da94f7fb8569f25b9c68371a3d3b22bf1f1284344110638af536ce7d1ca7953a1500d561e88ffd1e54b1ba9ca175fa8ebed97c0868aaff3a9.webp)
Episode with small Lara has a Life Is Strange vibe.
Now to be a bit more serious: the game is very similar to its predecessors, can't say it invents that much into the mechanics, but they were quite good to begin with, so it's not a problem. For me it was more about the story (or rather its presentation, since story in general is predictable, won't argue with that) and exploration. Both are still on par.
And I really like, that exploration seems a little bit more linear now. At least at the moment I did not do much of backtracking, getting most of the collectibles on first appearance in the area. Some may say that it means it's just easy, and there is truth to that, but on the other hand it feels more concise and more natural.