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#777

Simbiat
Simbiat

Demo showed me enough to know, this will not be a game for me. I mean, demo has all the basics of the game covered, I think, which is great for actually trying the game. I knew gameplay would not be my thing, but I was interested in the story, since I saw potential in it. I was disappointed.

First thing, that ruined it for me was walking. Which looks like running. With running being faster running (sprinting, if you like). I get it why it was done from gameplay perspective, since you will need to run a lot in the vast (empty) environments here, which were made big to probably make you feel small. I get all that, but it just feels too... Acrade-like. Not an actual "survival in hostile environment" or anything like that.

Then, and it's leading to the second thing, you would not actually run like that after a crash. Not during a critical mission. Not after an unexpected crash. Not in an unknown environment. A professional would walk slowly most of the time. Which would also save some oxygen, probably. And then a professional would not just believe a message on a potentially damaged capsule saying that a person inside is dead. Yeah, the guy then said that "it's not damaged", but not all damage can be visible, and he as not a mechanic (which is like the main plot thing here). A professional would get the person out to check if maybe they are unconscious, and capsule is faulty.

There were other little things here and there during dialogues that made little sense in a serious story. I mean, as serious as one can be with a moving base, where you can relocate modules however you like without noticeable explanation of that from lore. Anyway, I just could not believe the the stress of it all for the character, and emotions of his 1st alter were not that distinct, too, even after the meds wore off.

The static nature of the dialogues just... Makes it all feel very flat. While this definitely has potential to be a deep depressive mature story. It will try that, of course, but it already feels too... Soft, I guess? I mean, the radiation wave in the beginning is supposed to make me (character) fear for my life, right? I did not care about it. at all. I did not feel anything, no pressure. Later in the demo I learnt, that getting close to top levels of radiation just ads some effects on screen and then you just fall down.

That's it. There is just no mood of survival in this game. Even though music is somewhat fitting. It could really work with a proper thriller. A pity, really.